Set up your project

Setting up your Unreal project for streaming is simple. Any project with UE version 5.1 or above will work with Odyssey.

Enable Pixel Streaming Plugin

  1. Open your project

  2. Go to Edit -> Plugins

  3. Search for the Pixel Streaming plugin and enable it.

Ignore the Pixel Streaming Player plugin.

Disable Hardware Raytracing

Hardware raytracing needs to be disabled, as it's not supported by Linux Vulkan (this will be fixed by Epic on the 5.4 release).

Lumen, Nanite, and Virtual Shadow Maps are all still fine to use however.

Last updated