# Set up your project

Setting up your Unreal project for streaming is simple. Any project with UE version 5.1 or above will work with Odyssey.

## Enable Pixel Streaming Plugin

1. Open your project
2. Go to Edit -> Plugins
3. Search for the Pixel Streaming plugin and enable it.&#x20;

{% hint style="info" %}
Ignore the Pixel Streaming Player plugin.
{% endhint %}

<figure><img src="/files/mWMfMtVQ7g5E7My5StxB" alt=""><figcaption></figcaption></figure>

## Disable Hardware Raytracing

Hardware raytracing needs to be disabled, as it's not supported by Linux Vulkan (this will be fixed by Epic on the 5.4 release).&#x20;

Lumen, Nanite, and Virtual Shadow Maps are all still fine to use however.


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