Set up your project
Last updated
Last updated
Setting up your Unreal project for streaming is simple. Any project with UE version 5.1 or above will work with Odyssey.
Open your project
Go to Edit -> Plugins
Search for the Pixel Streaming plugin and enable it.
Ignore the Pixel Streaming Player plugin.
Hardware raytracing needs to be disabled, as it's not supported by Linux Vulkan (this will be fixed by Epic on the 5.4 release).
Lumen, Nanite, and Virtual Shadow Maps are all still fine to use however.