> For the complete documentation index, see [llms.txt](https://docs.odyssey.stream/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.odyssey.stream/upload-a-project/set-up-your-project.md).

# Set up your project

Setting up your Unreal project for streaming is simple. Any project with UE version 5.1 or above will work with Odyssey.

## Enable Pixel Streaming Plugin

1. Open your project
2. Go to Edit -> Plugins
3. Search for the Pixel Streaming plugin and enable it.&#x20;

{% hint style="info" %}
Ignore the Pixel Streaming Player plugin.
{% endhint %}

<figure><img src="https://1654663001-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMLBnx8wypJv4bjM4Pgja%2Fuploads%2FwBzmFm1Y2SEpUCo5cSzT%2Fobraz.png?alt=media&amp;token=67539e9c-de0f-44f1-b8db-0b2953222fe2" alt=""><figcaption></figcaption></figure>

## Disable Hardware Raytracing

Hardware raytracing needs to be disabled, as it's not supported by Linux Vulkan (this will be fixed by Epic on the 5.4 release).&#x20;

Lumen, Nanite, and Virtual Shadow Maps are all still fine to use however.
