# Create and publish your space

In Odyssey, a **space** is a URL where your audience can access your project. You can create as many of these as you want per project.&#x20;

Each space has its own settings, share permissions, and multiplayer server.

## Create a space

1. After uploading your Unreal project, open the project's settings page.
2. Click the `Create new space` button here:

<figure><img src="/files/jIBUelzGz5GtyhoCOliu" alt=""><figcaption></figcaption></figure>

## Edit any settings and enter your space

1. Once you've made your space you'll be in its settings panel.
2. When you're ready to jump in click the `Go to space` button.

<figure><img src="/files/IoUUbRRVS9PqTglBgAew" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
To enter a space you'll need to set up billing. Read more here: [Subscriptions](/admin/subscriptions.md)
{% endhint %}

## Publish your space

1. You can edit your space settings at any point by clicking the Odyssey logo:

<figure><img src="/files/Tot7Hlel7EcKOIwFg2dZ" alt=""><figcaption><p>Accessing your space settings while loading</p></figcaption></figure>

2. In the Settings menu navigate to Sharing.
3. For now let's make the link publicly available. Toggle on `Publish space`
4. :tada: Your Unreal project is now public! Use `Copy link` and you have your live URL ready to share.&#x20;

{% hint style="info" %}
You can read about how to fine-tune your permissions here: [Sharing and permissions](/admin/sharing-and-permissions.md)
{% endhint %}


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# Agent Instructions: Querying This Documentation

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