Documentation
  • Welcome to Odyssey
  • Upload a project
    • Getting Started
    • Set up your project
    • Package for Linux (it's easy)
    • Upload your project
    • Create and publish your space
  • Instant Multiplayer
    • Quickstart
    • Spatial voice & video
      • Add spatial comms to player
      • Huddle
      • Share your screen
    • Avatars
      • Using Avatars
      • Avatar Blueprints
  • Realtime Configurator
    • Quickstart
    • Sketchfab importer
    • Actor importer
    • Level & object configurator
      • Level configurator
      • Object configurator
      • Configurator blueprint API
    • Media importer
      • Vimeo & web panels
      • Dolby.io in-world streams
  • Embed in a website
    • Enable embedding
    • Pass messages to and from Unreal
      • Sending messages to Unreal
      • Receiving messages from Unreal
    • Manage your stream
      • Stream loading states
      • Session states
      • Stream quality settings
      • Dynamic styling
  • Admin
    • Sharing and permissions
    • Subscriptions
    • Purchase stream hours
  • FAQ
    • Our GPUs (Coreweave)
    • Concurrent user limits
    • Vulkan renderer
    • In-world video support on Linux
  • Guides
    • Add the Odyssey plugin
    • Validate your project settings
    • Troubleshoot "Project zip is invalid"
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  1. Realtime Configurator

Quickstart

Realtime Configurator overview and quickstart

Last updated 1 year ago

Realtime Configurator is a set of features that allow you or your users to customize your project during runtime in various ways.

Features include:

  • Sketchfab importer - Import and modify GLTF models from Sketchfab.

  • Actor importer - Import saved actors from your project.

  • Level & Object Configurator - Type-based options to modify your level or objects.

  • Media importer - Create media annotations that open video or web panels.

  • Dolby.io streams - Create in-world screens that you can push live video feeds to.

Realtime Configurator features are backed by a per-space database.

Changes are automatically synced, and networked to multiplayer users.

Enable Realtime Configurator

  1. Add the Odyssey plugin

  2. Enable Configurator in Project Settings -> Odyssey -> Configurator

  1. Open the main level of your project, and in the Place Actor panel (Window -> Place Actor), drag the Odyssey Configurator actor into your level.

Once enabled your project will automatically have GLTF importer, Media importer, and In-world streams.

Save your level, and deploy your project as normal.

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