# Dolby.io in-world streams

{% hint style="info" %}
This feature is only available for **Enterprise** customers for multiplayer projects
{% endhint %}

`Streams` are in-world screens that display a live stream media source running through Dolby.io streaming service. Dolby.io streams provides sub-second latency, broadcast-quality color and sound, and end-to-end encryption.

## Adding a stream

1. Once in a space open your media importer panel and select the `Stream` option.&#x20;
2. Then click `Add stream`.
3. Once placed you can modify it's properties to change various behavior like volume, attenuation, and visual appearance.

## Screenshare to your stream

1. The easiest way to push content to your `stream` items is through in-app screensharing.
2. You can screenshare while in a `huddle` session. While in `huddle` and screensharing, click the `Cast to 3D screens` button - this will push your screenshare to your stream items.
3. Read more about [Huddle](/instant-multiplayer/spatial-voice-and-video/huddle.md).

{% hint style="warning" %}
Currently, you are unable to share your audio while using this feature.
{% endhint %}

## Streaming from OBS

{% embed url="<https://www.youtube.com/watch?ab_channel=DolbyIO&v=jUP4vyzbu5Y>" %}

OBS is a good approach if you have a more complex broadcast requirement that you can't achieve with a simple screen-share. To use OBS, you'll need to download a custom OBS fork: "OBS on WebRTC" [HERE](https://github.com/CoSMoSoftware/OBS-studio-webrtc/releases).

1. To begin, download and install the OBS-WebRTC client to your PC or Mac. Then go to the OBS settings panel and click to open it.
2. From the "Controls" menu click on the `Settings` button which will open the Settings panel. From here, click on the "Stream" option. Then from the "Stream Type" dropdown, select "Millicast WebRTC Streaming Platform".
3. Fill out the `Stream Name` and `Publishing Token` with the info from Space Settings.
4. **Change the Codec to VP9**.
5. Hit the `Start Streaming` button and you should be pushing out your source live.

## Seeing your stream

Once you've started a stream from one of your sources, you'll see it render automatically to your screens in-world. You don't have to do anything else to turn them on in-world. When you want to stop the screens playing, simply stop the source you chose.


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