Level & object configurator
Level & Object Configurator allows you to build type-based configurations for you or your users to modify your project during runtime.
Configurations will generate UI in the Realtime Configurator panel.
Configurations are automatically networked and persistent.
The following configuration types are available:
Type | Description | Generated UI |
---|---|---|
String | General text value | Text input |
Number | Float value | Number input |
Boolean | True or false value | Toggle switch |
Enum | Set of pre-defined values | Dropdown menu |
Trigger | A single event | Button |
Image | Image URL for textures | Image picker that creates URL |
Configurations are created via blueprint, and can be added to the level itself, or on your imported Actors (set up in Actor importer).
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