Level & object configurator

Level & Object Configurator allows you to build type-based configurations for you or your users to modify your project during runtime.

  • Configurations will generate UI in the Realtime Configurator panel.

  • Configurations are automatically networked and persistent.

The following configuration types are available:

Type
Description
Generated UI

String

General text value

Text input

Number

Float value

Number input

Boolean

True or false value

Toggle switch

Enum

Set of pre-defined values

Dropdown menu

Trigger

A single event

Button

Image

Image URL for textures

Image picker that creates URL

Configurations are created via blueprint, and can be added to the level itself, or on your imported Actors (set up in Actor importer).

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