Level & object configurator
Level & Object Configurator allows you to build type-based configurations for you or your users to modify your project during runtime.
Configurations will generate UI in the Realtime Configurator panel.
Configurations are automatically networked and persistent.
The following configuration types are available:
Type
Description
Generated UI
String
General text value
Text input
Number
Float value
Number input
Boolean
True or false value
Toggle switch
Enum
Set of pre-defined values
Dropdown menu
Trigger
A single event
Button
Image
Image URL for textures
Image picker that creates URL
Configurations are created via blueprint, and can be added to the level itself, or on your imported Actors (set up in Actor importer).
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