Documentation
  • Welcome to Odyssey
  • Upload a project
    • Getting Started
    • Set up your project
    • Package for Linux (it's easy)
    • Upload your project
    • Create and publish your space
  • Instant Multiplayer
    • Quickstart
    • Spatial voice & video
      • Add spatial comms to player
      • Huddle
      • Share your screen
    • Avatars
      • Using Avatars
      • Avatar Blueprints
  • Realtime Configurator
    • Quickstart
    • Sketchfab importer
    • Actor importer
    • Level & object configurator
      • Level configurator
      • Object configurator
      • Configurator blueprint API
    • Media importer
      • Vimeo & web panels
      • Dolby.io in-world streams
  • Embed in a website
    • Enable embedding
    • Pass messages to and from Unreal
      • Sending messages to Unreal
      • Receiving messages from Unreal
    • Manage your stream
      • Stream loading states
      • Session states
      • Stream quality settings
      • Dynamic styling
  • Admin
    • Sharing and permissions
    • Subscriptions
    • Purchase stream hours
  • FAQ
    • Our GPUs (Coreweave)
    • Concurrent user limits
    • Vulkan renderer
    • In-world video support on Linux
  • Guides
    • Add the Odyssey plugin
    • Validate your project settings
    • Troubleshoot "Project zip is invalid"
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  1. Realtime Configurator

Level & object configurator

Level & Object Configurator allows you to build type-based configurations for you or your users to modify your project during runtime.

  • Configurations will generate UI in the Realtime Configurator panel.

  • Configurations are automatically networked and persistent.

The following configuration types are available:

Type
Description
Generated UI

String

General text value

Text input

Number

Float value

Number input

Boolean

True or false value

Toggle switch

Enum

Set of pre-defined values

Dropdown menu

Trigger

A single event

Button

Image

Image URL for textures

Image picker that creates URL

Configurations are created via blueprint, and can be added to the level itself, or on your imported Actors (set up in Actor importer).

Last updated 1 year ago