Stream loading states
Overview
If you wish to know more about the stream loading state, or even build your own loading UI, you can watch for MessageChannel event payloads with type == "stream-loading-state"
. Each will contain a value
field with one of the following values:
Note: Percentage is provided to help indicate how far through the loading process each state is
play-button-clicked
- If you are using our loading screen, the user has selected the "Join" buttonreceived-video-frames
- Stream has received at least 60 frames or 1MB of video data - 110%ready
- Pixel stream player is ready and playing - 100%webrtc-connected
- WebRTC is connected to the Unreal Engine game client - 90%webrtc-connecting
- WebRTC is connecting to the Unreal Engine game client - 75%unreal-client-started
- Unreal Engine game client has started - 50%waiting-for-compute
- Waiting for a compute node on which to run the Unreal Engine game client - 25%
Additional Info
There's also the additionalInfo
field which is a map of extra contextual information. Here's the possible values:
isRefresh: boolean
- Informs whether this state change occurred as part of a browser refresh or not.
Example payload
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