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  • When using Avatars
  • When using custom player type
  1. Instant Multiplayer
  2. Spatial voice & video

Add spatial comms to player

Last updated 1 year ago

When using Avatars

If you're using the Avatar player type, you don't have to do anything. Spatial comms are automatically enabled and set up properly.

When using custom player type

Spatial comms are automatically registered to your customer player actor at runtime. By default, the location of the spatial webcam is fixed to the top of the bounding box of your player actor. To override this location:

  1. Open your player actor blueprint

  2. Open the Components tab

  3. Click the Add button and select the Odyssey Spatial Comms

  4. Adjust the location of the Odyssey Spatial Comms component