Add spatial comms to player
Last updated
Last updated
If you're using the Avatar player type, you don't have to do anything. Spatial comms are automatically enabled and set up properly.
Spatial comms are automatically registered to your customer player actor at runtime. By default, the location of the spatial webcam is fixed to the top of the bounding box of your player actor. To override this location:
Open your player actor blueprint
Open the Components tab
Click the Add button and select the Odyssey Spatial Comms
Adjust the location of the Odyssey Spatial Comms component