> For the complete documentation index, see [llms.txt](https://docs.odyssey.stream/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.odyssey.stream/instant-multiplayer/avatars.md).

# Avatars

## Overview

Odyssey has provided customizable, high-fidelity avatars to use in your project. The avatars are already networked, animated, and do not require any configuration to use.

Features include:

* **Metahuman bodies & clothing** - Diverse set of body and clothing options.
* **Ready Player Me heads** - Users can easily create heads from their likeness.
* **High-fidelity animations** - Naturalistic movements crafted by Odyssey.
* **Loading screen integration** - Users can customize while waiting.

{% hint style="info" %}
Avatars are completely optional. You can also use your own networked player.
{% endhint %}

## Enable Avatars

Enabling Avatars is easy and doesn't require any configuration or code.

1. Open your project. Navigate to **Project Settings -> Odyssey -> Player Type.**
2. Set Player Type to `Odyssey Avatar`.
3. Follow the validation prompts that will correctly set up your project settings.

<figure><img src="https://1654663001-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMLBnx8wypJv4bjM4Pgja%2Fuploads%2F6xSz4A8yrl1zlmiGI106%2Fobraz.png?alt=media&amp;token=accb02a1-5830-47d7-9f76-2e480d094aea" alt=""><figcaption></figcaption></figure>

4. When you ship your project you will now automatically be using Avatars for your player pawn.


---

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