Documentation
  • Welcome to Odyssey
  • Upload a project
    • Getting Started
    • Set up your project
    • Package for Linux (it's easy)
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    • Create and publish your space
  • Instant Multiplayer
    • Quickstart
    • Spatial voice & video
      • Add spatial comms to player
      • Huddle
      • Share your screen
    • Avatars
      • Using Avatars
      • Avatar Blueprints
  • Realtime Configurator
    • Quickstart
    • Sketchfab importer
    • Actor importer
    • Level & object configurator
      • Level configurator
      • Object configurator
      • Configurator blueprint API
    • Media importer
      • Vimeo & web panels
      • Dolby.io in-world streams
  • Embed in a website
    • Enable embedding
    • Pass messages to and from Unreal
      • Sending messages to Unreal
      • Receiving messages from Unreal
    • Manage your stream
      • Stream loading states
      • Session states
      • Stream quality settings
      • Dynamic styling
  • Admin
    • Sharing and permissions
    • Subscriptions
    • Purchase stream hours
  • FAQ
    • Our GPUs (Coreweave)
    • Concurrent user limits
    • Vulkan renderer
    • In-world video support on Linux
  • Guides
    • Add the Odyssey plugin
    • Validate your project settings
    • Troubleshoot "Project zip is invalid"
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  • Overview
  • Enable Avatars
  1. Instant Multiplayer

Avatars

Last updated 1 year ago

Overview

Odyssey has provided customizable, high-fidelity avatars to use in your project. The avatars are already networked, animated, and do not require any configuration to use.

Features include:

  • Metahuman bodies & clothing - Diverse set of body and clothing options.

  • Ready Player Me heads - Users can easily create heads from their likeness.

  • High-fidelity animations - Naturalistic movements crafted by Odyssey.

  • Loading screen integration - Users can customize while waiting.

Avatars are completely optional. You can also use your own networked player.

Enable Avatars

Enabling Avatars is easy and doesn't require any configuration or code.

  1. Open your project. Navigate to Project Settings -> Odyssey -> Player Type.

  2. Set Player Type to Odyssey Avatar.

  3. Follow the validation prompts that will correctly set up your project settings.

  1. When you ship your project you will now automatically be using Avatars for your player pawn.