Avatars
Last updated
Last updated
Odyssey has provided customizable, high-fidelity avatars to use in your project. The avatars are already networked, animated, and do not require any configuration to use.
Features include:
Metahuman bodies & clothing - Diverse set of body and clothing options.
Ready Player Me heads - Users can easily create heads from their likeness.
High-fidelity animations - Naturalistic movements crafted by Odyssey.
Loading screen integration - Users can customize while waiting.
Enabling Avatars is easy and doesn't require any configuration or code.
Open your project. Navigate to Project Settings -> Odyssey -> Player Type.
Set Player Type to Odyssey Avatar
.
Follow the validation prompts that will correctly set up your project settings.
When you ship your project you will now automatically be using Avatars for your player pawn.