Sending messages to Unreal
Overview
In this step-by-step guide, we implement a gameplay feature where a colored cube gets spawned in front of the player whenever we receive a Pixel Streaming message. This simple interaction showcases the seamless integration between your webpage and Unreal project.
Sending messages from webpage
Once a connection between your webpage and the Odyssey iframe has been established, you will be able to send Pixel Streaming messages to Odyssey using the function:
Example payload
Receiving Pixel Streaming messages in UE
Documentation coming soon...
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