Actor importer

Actor Importer allows you define a library of blueprint actors from within your project that you can then import and place in your level during runtime.

Enable Actor Importer

  1. Create a new Odyssey Configurator Objects Library asset in your Content Browser.

  1. Find the OdysseyConfiguratorRegistryActor instance in your main level (added in Quickstart). In the Details panel, under Odyssey -> Configurator Objects Library, add your Configurator Objects Library asset.

Add an actor to your objects library

  1. To create a new importable actor, create a new blueprint of class OdysseyConfigurable.

  2. You can also reparent an existing blueprint class to OdysseyConfigurable.

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  1. Open your Odyssey Configurator Objects Library asset.

  2. Add new row (with the following +Add button) and select it:

  1. Fill the row data:

    1. Set Configurable Actor Class to your actor blueprint.

    2. Set Thumb to a public image URL you want to show in the menu.

    3. Set Display Name to the name you want to show in the menu.

  2. 🎉You'll now see your actor when you navigate to your Realtime Configurator menu in your project space.

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