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Actor importer
Actor Importer allows you define a library of blueprint actors from within your project that you can then import and place in your level during runtime.
- 1.Create a new
Odyssey Configurator Objects Library
asset in your Content Browser.

- 2.Find the
OdysseyConfiguratorRegistryActor
instance in your main level (added in Quickstart). In the Details panel, under Odyssey -> Configurator Objects Library, add your Configurator Objects Library asset.

- 1.To create a new importable actor, create a new blueprint of class
OdysseyConfigurable.
- 2.You can also reparent an existing blueprint class to
OdysseyConfigurable
.
Make sure the pivot of your custom actor is in the middle of its bounds, otherwise the runtime import drag functionality will break.
- 1.Open your
Odyssey Configurator Objects Library
asset. - 2.Add new row (with the following
+Add
button) and select it:

- 7.Fill the row data:
- 1.Set
Configurable Actor Class
to your actor blueprint. - 2.Set
Thumb
to a public image URL you want to show in the menu. - 3.Set
Display Name
to the name you want to show in the menu.
- 8.You'll now see your actor when you navigate to your Realtime Configurator menu in your project space.🎉
Last modified 19d ago