Actor importer
Last updated
Last updated
Actor Importer allows you define a library of blueprint actors from within your project that you can then import and place in your level during runtime.
Create a new Odyssey Configurator Objects Library
asset in your Content Browser.
Find the OdysseyConfiguratorRegistryActor
instance in your main level (added in Quickstart). In the Details panel, under Odyssey -> Configurator Objects Library, add your Configurator Objects Library asset.
To create a new importable actor, create a new blueprint of class OdysseyConfigurable.
You can also reparent an existing blueprint class to OdysseyConfigurable
.
Make sure the pivot of your custom actor is in the middle of its bounds, otherwise the runtime import drag functionality will break.
Open your Odyssey Configurator Objects Library
asset.
Add new row (with the following +Add
button) and select it:
Fill the row data:
Set Configurable Actor Class
to your actor blueprint.
Set Thumb
to a public image URL you want to show in the menu.
Set Display Name
to the name you want to show in the menu.
You'll now see your actor when you navigate to your Realtime Configurator menu in your project space.