# Concurrent user limits

Odyssey is built for dynamic scaling of Unreal pixel streaming sessions, where **1000+ concurrent users** could join your session in an instant.

## Expecting more than 1000+ CCU?&#x20;

If you have an event or experience planned, from which you expect greater than one thousand concurrent users, please be in touch via [Discord](https://discord.com/channels/926957916089634836/1093581069116244071).

## Space Limits & Sharding

Spaces, by default, are limited to 35 concurrent users.

If you want to increase this, you can enable the *Allow Sharding* space setting. This removes any limit on how many concurrent users your space can support.

### What is a *shard*?

A shard is like a sub-space for multiplayer projects. Shards have their own game-servers but share space settings (like configuration, permissions, and Dolby.io streams).&#x20;

Users on one shard will only be able to interact other users on the same shard, but will see any updates pushed to the space - like configuration updates.
