Documentation
  • Welcome to Odyssey
  • Upload a project
    • Getting Started
    • Set up your project
    • Package for Linux (it's easy)
    • Upload your project
    • Create and publish your space
  • Instant Multiplayer
    • Quickstart
    • Spatial voice & video
      • Add spatial comms to player
      • Huddle
      • Share your screen
    • Avatars
      • Using Avatars
      • Avatar Blueprints
  • Realtime Configurator
    • Quickstart
    • Sketchfab importer
    • Actor importer
    • Level & object configurator
      • Level configurator
      • Object configurator
      • Configurator blueprint API
    • Media importer
      • Vimeo & web panels
      • Dolby.io in-world streams
  • Embed in a website
    • Enable embedding
    • Pass messages to and from Unreal
      • Sending messages to Unreal
      • Receiving messages from Unreal
    • Manage your stream
      • Stream loading states
      • Session states
      • Stream quality settings
      • Dynamic styling
  • Admin
    • Sharing and permissions
    • Subscriptions
    • Purchase stream hours
  • FAQ
    • Our GPUs (Coreweave)
    • Concurrent user limits
    • Vulkan renderer
    • In-world video support on Linux
  • Guides
    • Add the Odyssey plugin
    • Validate your project settings
    • Troubleshoot "Project zip is invalid"
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  • Expecting more than 1000+ CCU?
  • Space Limits & Sharding
  • What is a shard?
  1. FAQ

Concurrent user limits

Last updated 1 year ago

Odyssey is built for dynamic scaling of Unreal pixel streaming sessions, where 1000+ concurrent users could join your session in an instant.

Expecting more than 1000+ CCU?

If you have an event or experience planned, from which you expect greater than one thousand concurrent users, please be in touch via .

Space Limits & Sharding

Spaces, by default, are limited to 35 concurrent users.

If you want to increase this, you can enable the Allow Sharding space setting. This removes any limit on how many concurrent users your space can support.

What is a shard?

A shard is like a sub-space for multiplayer projects. Shards have their own game-servers but share space settings (like configuration, permissions, and Dolby.io streams).

Users on one shard will only be able to interact other users on the same shard, but will see any updates pushed to the space - like configuration updates.

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